Lords of the Fallen – review and Exclusive Extended Gameplay Reveal Trailer
Introduction
Deck13 Interactive and CI Games’ Lords of the Fallen offers an engaging experience for players familiar with From Software’s Souls series. The game’s combat system closely resembles that of the Souls games, incorporating mechanics such as blocking, swinging, and encumbrance. However, Lords of the Fallen manages to add its own twists and variations to prevent it from feeling like a mere clone. Although it may not match the same level of difficulty as the Souls games, it provides an enjoyable journey battling formidable bosses, customizing weapons, and strategically timing spells. The developers have crafted a special experience that holds promise for the future.
The lords of the fallen release date
oct. 2023
Lords of the Fallen complete Overview
In Lords of the Fallen, players utilize experience points to level up their magical abilities and core statistics, enabling them to equip better gear. Experience can be spent at checkpoints, but holding onto it introduces risks, as it is dropped upon death and must be retrieved. This system offers flexibility, allowing players to choose their preferred level of risk-taking, whether opting for steady progression or gambling for higher rewards.
While players can freely invest in various stats, the game provides broad class archetypes as a starting point, such as the aggressive warrior, war-of-attrition cleric, and sneaky rogue. Your initial class selection determines your starting gear and base stats, while the chosen magic school complements your class choice. Initially, players have three class and three magic school options, but subsequent playthroughs and new game plus modes unlock additional magic schools, offering increased flexibility. For my playthrough, I embraced a traditional warrior build with brawler magic, focusing on immense strength and endurance, and favoring two-handed weapons over shields. This approach allowed me to capitalize on vulnerability windows during boss battles.
One notable aspect that sets Lords of the Fallen apart from similar titles is its socket customization system. Players can add runes to weapons and armor to bestow additional benefits such as poison damage, magic resistance, or increased weight allowance. The controls feel responsive and precise, enabling engaging encounters with diverse enemy types. From hulking shielded adversaries to ghosts and mages, each enemy presents its own unique challenges. However, towards the end of the game, the variety of enemies becomes somewhat repetitive.
In addition to the weapon and armor customization, players have access to a magic gauntlet, which serves as a projectile weapon available in three different forms. Each gauntlet variation proves useful in specific situations. Although I didn’t rely heavily on the gauntlet in my playthrough due to limited magic resources primarily allocated to augmenting physical strength, I look forward to exploring its potential in future playthroughs.
The game world features interconnected areas, often with doors that unlock shortcuts and secret passages. While the number of distinct zones is limited, the seamless travel between different parts of the world ensures a relatively smooth navigation experience. It takes only a few minutes to reach any desired destination. The story, although lackluster and occasionally obstructive to the action, introduces choices in NPC interactions that add depth and agency to the non-combat gameplay. As a player, you assume the role of a formidable criminal who ends up saving the nation that imprisoned you from imminent doom. Along your journey, you encounter characters such as a fellow adventurer with her own enigmatic goals, deserters, and a clichéd captain who regards you as irredeemable scum. However, these characters come across as one-dimensional irritants lacking meaningful dialogue.
While Lords of the Fallen may not capture the signature atmosphere prevalent in From Software’s games, it impresses with its visually stunning graphics and a clean, user-friendly interface for managing gear and magic.
I experienced a few crashes and encountered minor issues with hit detection, but the abundant checkpoints minimized the impact on gameplay. There were instances where I had to walk back and forth to trigger events, and I noticed a few localization errors,
Lords of the Fallen: exclusive Extended Gameplay Reveal Trailer